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Triggerable shader entities - Custom Map Makers
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Triggerable shader entities

For all topics related to using or installing radiant
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Triggerable shader entities

Postby RedSnappa » Thu Feb 23, 2012 4:50 am

I read this:
http://members.multimania.co.uk/quakeroats/q3map2/shader_manual/apA.html

tried it and it didn't work. Does anyone here have experience with this topic? I want to be able to switch textures by pressing a func_button, as this seems to say is possible.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: Triggerable shader entities

Postby flajeen » Thu Feb 23, 2012 3:27 pm

Make two brushes and switch between them?
Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Triggerable shader entities

Postby RedSnappa » Fri Feb 24, 2012 1:18 pm

[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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gsigms
Posts: 102
Joined: Thu Aug 18, 2011 11:24 am
Location: London, UK

Re: Triggerable shader entities

Postby gsigms » Fri Feb 24, 2012 5:35 pm

stumbled on this too and showed that to johnny who also failed to make it work, after some googling back then i found a topic on urt.info saying it was not supported.

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: Triggerable shader entities

Postby flajeen » Sat Feb 25, 2012 8:43 pm

Image

User avatar
DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
Contact:

Re: Triggerable shader entities

Postby DagF » Sat Feb 25, 2012 9:09 pm

from green to red. the button moves in and back a green brush. it does not just appear. could use a ut train? that moves super fast? and have playerclip there always or something. platform could work too. if you have nonsolid textured brushes that moves superfast up there and back.
Image


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