Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Updated GtkRadiant 1.6.3 development build

For all topics related to using or installing radiant

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: Updated GtkRadiant 1.6.3 development build

Postby xandaxs » Tue Aug 28, 2012 9:58 am

I'mma try and see how it works :)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
GanjaGuy
Posts: 29
Joined: Thu Mar 29, 2012 9:25 am

Re: Updated GtkRadiant 1.6.3 development build

Postby GanjaGuy » Thu Sep 13, 2012 5:19 am

hmm

User avatar
banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: Updated GtkRadiant 1.6.3 development build

Postby banksy » Sun Sep 16, 2012 10:47 am

I believe the mac build is still in progress :)
Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Updated GtkRadiant 1.6.3 development build

Postby RedSnappa » Mon Mar 04, 2013 5:28 am

Any news on this?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem


Return to “Radiant”

Who is online

Users browsing this forum: No registered users and 4 guests

cron