Updated GtkRadiant 1.6.3 development build

For all topics related to using or installing radiant
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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: Updated GtkRadiant 1.6.3 development build

Post by xandaxs »

I'mma try and see how it works :)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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GanjaGuy
Posts: 29
Joined: Thu Mar 29, 2012 9:25 am

Re: Updated GtkRadiant 1.6.3 development build

Post by GanjaGuy »

hmm

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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: Updated GtkRadiant 1.6.3 development build

Post by banksy »

I believe the mac build is still in progress :)
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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Updated GtkRadiant 1.6.3 development build

Post by RedSnappa »

Any news on this?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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