I tried to make a schader for textures/base_floor/achtung_clang.jpg
I write the shader and and has put down it's name in shader.txt
I reopend netradiant and set the texture on my ground brush.
Than i click build :Q3Map2: (test) BSP -meta, -vis, -light -fast -filter
But than the compile progress stopped
My shader:
footstepsmetal.shader
Code: Select all
textures/base_floor/achtung_clang
{
surfaceparm metalsteps
}
{
map textures/base_floor/achtung_clang.jpg
}
I want only know how I can assign different sounds to grounds