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Ground sounds

Posted: Thu Oct 18, 2012 2:38 pm
by XviSi0n
Hey I nearly finish my first map und i want for some grounds differnt footstepsounds. For Example for wodden ground, metal ground.
I tried to make a schader for textures/base_floor/achtung_clang.jpg

I write the shader and and has put down it's name in shader.txt
I reopend netradiant and set the texture on my ground brush.
Than i click build :Q3Map2: (test) BSP -meta, -vis, -light -fast -filter
But than the compile progress stopped

My shader:
footstepsmetal.shader

Code: Select all

textures/base_floor/achtung_clang
{
surfaceparm metalsteps
}
{
map textures/base_floor/achtung_clang.jpg
}

I want only know how I can assign different sounds to grounds

Re: Ground sounds

Posted: Thu Oct 18, 2012 2:49 pm
by johnnyenglish
Hi

There's a topic in the wiki about this Surface Sounds

Hope it helps.

Re: Ground sounds

Posted: Thu Oct 18, 2012 3:25 pm
by XviSi0n
i write in console:

Code: Select all

bsp.exe -se ut4_underground.bsp ut4_underground.surfaces

and all i got is a empty ut4_underground.surfaces

where must i put the bsp.exe and i wonder how the programm will know where my maps are.

Re: Ground sounds

Posted: Thu Oct 18, 2012 3:45 pm
by XviSi0n

Re: Ground sounds

Posted: Thu Oct 18, 2012 4:05 pm
by xandaxs
did you read the whole thing of what Johnny posted?
It's all there, snowsteps or metalsteps dont work in urt

Re: Ground sounds

Posted: Thu Oct 18, 2012 4:24 pm
by XviSi0n
yes i did. but for example orbital. wenn u walk over the ground at flying u hear a metalsound.

Re: Ground sounds

Posted: Thu Oct 18, 2012 4:44 pm
by HappyDay
XviSi0n, you need to place the bsp.exe in the same folder your .bsp is in, which should be the 'maps' folder. Then simply use the same command you used before:

Code: Select all

bsp.exe -se ut4_underground.bsp ut4_underground.surface

Re: Ground sounds

Posted: Thu Oct 18, 2012 5:00 pm
by XviSi0n
thank you HappyDay.