Patch mesh count

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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Patch mesh count

Post by RedSnappa »

By default, Radiant shows a count of the total number of brushes and entities in a map. For example, a map I am working on now shows

Brushes: 8861 Entities: 607

1. I would like to modify this to include a count of the total number of patch meshes in a map. How to do this?
2. I would like to replace the entity count with a point entity count and a brush entity count. Can this be done?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Iye
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Re: Patch mesh count

Post by Iye »

Oh yeah. second point could be pretty handy, since you dont have to get out your calc and count the brush ents :)
Had this problem with old town (you know, all the sharded windows...)
Sorry for my bad spelling - I am still asleep. :)

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Rayne
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Re: Patch mesh count

Post by Rayne »

Don't use patch meshes, patch meshes are evil. Period, if you need something that requires a patch mesh to be used, make an .ASE model and import it.
Patch meshes are evil, remember that.

vulture
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Re: Patch mesh count

Post by vulture »

do you have a better way to do 1-sided and/or non-lemmable surfaces? :)

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Rayne
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Re: Patch mesh count

Post by Rayne »

vulture wrote:do you have a better way to do 1-sided and/or non-lemmable surfaces? :)


You need explain your problem into more details.

What i understood is that you need a single sided surface that wont cause damage when you fall on top of it.

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Patch mesh count

Post by RedSnappa »

Rayne wrote:Don't use patch meshes, patch meshes are evil. Period, if you need something that requires a patch mesh to be used, make an .ASE model and import it.
Patch meshes are evil, remember that.

So you never use patches for anything? What about a simple archway or straight pipe/tunnel?

I have tried to make .ase files using patch meshes and there are always triangles missing.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Rayne
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Posts: 624
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Re: Patch mesh count

Post by Rayne »

RedSnappa wrote:
Rayne wrote:Don't use patch meshes, patch meshes are evil. Period, if you need something that requires a patch mesh to be used, make an .ASE model and import it.
Patch meshes are evil, remember that.

So you never use patches for anything? What about a simple archway or straight pipe/tunnel?

I have tried to make .ase files using patch meshes and there are always triangles missing.

Never for anything.

Why would you make .ase models out of patch meshes, just use any 3d modeling software there is.

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