weird tris count

Questions about models, making models and problems with models
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Rayne
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weird tris count

Post by Rayne »

OK so here's my problem. I made a small winter test landscape to make some pine trees models.
So i finish the models, import into radiant, compile and fire up UrT.

Here's the result
Image
Image

The tris and verts count makes no sense. There's no way that scene is rendering barely 600 triangles.

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Rylius
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Re: weird tris count

Post by Rylius »

It COULD be an "issue" with the bumpy client since that one uses a different rendering pipeline - but I have no idea
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johnnyenglish
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Re: weird tris count

Post by johnnyenglish »

Could you repeat the test in vanilla?

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Rayne
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Re: weird tris count

Post by Rayne »

Rylius wrote:It COULD be an "issue" with the bumpy client since that one uses a different rendering pipeline - but I have no idea

Excellent call Rylius, that's why i love you.

Models still load normally , no max exceeded bullshit errors. But the tris count is now around 14 000.
Fucking amazing, great improvement i must admit. Huge tris reduction.

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