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bad lightmaps on .ase models - Page 2 - Custom Map Makers
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bad lightmaps on .ase models

Questions about models, making models and problems with models
flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: bad lightmaps on .ase models

Postby flajeen » Sun Sep 11, 2011 12:49 pm

it doesnt need fixing: that looks awesome rayne!
Image

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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: bad lightmaps on .ase models

Postby Rayne » Sun Sep 11, 2011 12:57 pm

I don't know man i hope broken switches get fixed soon.
Lightmapscale on models is 0.125. Shadows are very dark now, but to be honest i like it. I always liked strong shadows and high contrast. Makes the game look like Doom 3 a little.

Thanks Flajeen. Maybe I'm just being picky and wasting time trying to fix something that either doesn't needs fixing or can't be fixed.

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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: bad lightmaps on .ase models

Postby ValkoVer » Sun Sep 11, 2011 2:11 pm

Lol, phong shading works for me with newest 27's q3map2. You could try it without q3map_shadeangle and q3map_nonplanar btw. Lightmapscale 0.125 will make fps drop

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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: bad lightmaps on .ase models

Postby Rayne » Sun Sep 11, 2011 2:19 pm



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