Creating skybox images using modelling tools
Re: Creating skybox images using modelling tools
How did it go?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
- johnnyenglish
- Space cake
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- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: Creating skybox images using modelling tools
Um - well. Let me explain what I'm trying to do.
I have this model
It's a max model. I'm thinking if I place a camera at the center of the model I can make ft, bk, up, dn, lf, rt images for the skybox - this means I can have the inside of a stadium without using any brushes.
My problem is that at least in max I'm struggling to get the correct camera settings so that skybox is correct, I get a lot of overlap.
I have this model
It's a max model. I'm thinking if I place a camera at the center of the model I can make ft, bk, up, dn, lf, rt images for the skybox - this means I can have the inside of a stadium without using any brushes.
My problem is that at least in max I'm struggling to get the correct camera settings so that skybox is correct, I get a lot of overlap.
Re: Creating skybox images using modelling tools
Place the camera at head height, turn angle snapping on and rotate in 90 degrees increments. I think it should work.
Re: Creating skybox images using modelling tools
oh and BTW CGskies is a pile of shit, their terms of use forbid bundling the sky image with a 3D model or a scene, this automatically extends to maps.
- johnnyenglish
- Space cake
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- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: Creating skybox images using modelling tools
I got it working and it lines up pretty much spot on horizontally, the real key was to set fov to 90 as well as the snap.
This method really does make it possible to render some amazing skies.
This method really does make it possible to render some amazing skies.
Re: Creating skybox images using modelling tools
if you're not going to use that stadium I'd liek to make a fun map in it
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: Creating skybox images using modelling tools
Its a max model xandaxs, I can send you the link, it's a free model and in 3ds format.
I've since found a better one and check this out...
Here's the model in max, it's rough and I added a quick spotlight, rendered 5 images (I didnt make a down) and looky what I got...
It's not brilliant at the moment but with nice lighting and banners and signs and better textures it's going to look better. This is a really nice way to create complex skyboxes.
EDIT - same model after a little texturing and better lighting
I've since found a better one and check this out...
Here's the model in max, it's rough and I added a quick spotlight, rendered 5 images (I didnt make a down) and looky what I got...
It's not brilliant at the moment but with nice lighting and banners and signs and better textures it's going to look better. This is a really nice way to create complex skyboxes.
EDIT - same model after a little texturing and better lighting
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England