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i dont understand

Questions about models, making models and problems with models
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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

i dont understand

Postby banksy » Sat Mar 24, 2012 9:54 am

I have looked into models for radient, but i dont really understand. I mean, if you import an md3 into radiant, it has no textures on it, and there are no other formats that it allows you to import?
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nemNEMnem
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Re: i dont understand

Postby nemNEMnem » Sat Mar 24, 2012 10:35 am

If there are no textures on the model, its a problem from the model, not from the radiant.
You can import with radiant those files:
-.md3
-.ase
-.lwo
-.obj
-.3ds
-.pictoterrain

you can choose between them when you click on the .md3 over the "cancel" and "open" button
for a big tree, you need a small axe.
--Bob Marley--

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banksy
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Location: Australia

Re: i dont understand

Postby banksy » Sat Mar 24, 2012 11:02 am

ok. but how can i fix this model problem then?
this is how my models are in my folders, baseq3>models>"Folder_name" > (Model_name.md3, and the textures)
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johnnyenglish
Space cake
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Location: Nottingham, England

Re: i dont understand

Postby johnnyenglish » Sat Mar 24, 2012 1:05 pm

banksy wrote:ok. but how can i fix this model problem then?
this is how my models are in my folders, baseq3>models>"Folder_name" > (Model_name.md3, and the textures)


A lot of models go in the mapobjects subfolder, you should check the "readme" file, so:-

baseq3/models/mapobjects/YOURMODELSFOLDER/yourmodel.md3

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banksy
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Location: Australia

Re: i dont understand

Postby banksy » Sun Mar 25, 2012 7:51 am

Thanks that fixed it :D
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banksy
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Location: Australia

Re: i dont understand

Postby banksy » Sun Mar 25, 2012 8:36 am

i have a new query now. some of the models are a .qe file, which arent able to be imported into radiant... how do I fix this. and once again, some models dont have their textures. i dont know if its because the textures are located somewhere else, but some models have textures, others dont
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Rylius
King wiki
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Re: i dont understand

Postby Rylius » Sun Mar 25, 2012 1:25 pm

Those aren't models, you can delete them.
You need to write shaders for the model materials first.

<material name>
{
qer_editorimage <texture file>
{
map <texture file>
}
// whatever you still need
}
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

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banksy
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Location: Australia

Re: i dont understand

Postby banksy » Mon Mar 26, 2012 10:07 am

^ umm. I don't really understand any of what you just said.
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johnnyenglish
Space cake
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Re: i dont understand

Postby johnnyenglish » Mon Mar 26, 2012 10:35 am

banksy wrote:^ umm. I don't really understand any of what you just said.


Banksy, none of us did when we started mapping, there's a lot you need to know and understand before you can go much further.

When I started mapping a lot of people helped me, my advice is to choose a friendly mapper and let them guide you a step at a time through all the little bits you'll need to know.

It's probably best if you fire up radiant and come on the irc channel where a lot of us hang out and ask your questions in real-time a step at a time.

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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: i dont understand

Postby banksy » Thu Apr 19, 2012 3:09 am

ok so i dont know what has happened, but once again the textures arent being applied to the .ase models that importing into radiant.
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