I have a new texture for the ice bricks, so I don't need you to make me one. I added alpha channels to my normal maps, which has managed to reduce the shininess, but it is still far too much. Anything you can suggest to reduce all that reflection is much appreciated.
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem