After much fiddling, I managed to get something workable. (I was making this harder than it is supposed to be
) My RGB channels are from the normal map and my alpha channel is from the diffuse map. I may have to lower the alpha effect to get some more glare, as ice bricks should shine a bit more. Here is the current result in-map:
(The skybox in this map looks great in 4.1.1 but horrible in HD/bumpy build.)
I think my bump map may be messed up. It is supposed to be the displacement map from Crazybump, right?
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem