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Bumpy brightness issue

Questions about models, making models and problems with models
RedSnappa
Posts: 323
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Location: North Carolina (USA)

Bumpy brightness issue

Postby RedSnappa » Thu May 10, 2012 12:39 am

Which settings should I adjust to solve this problem?
ICN4.jpg
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Rylius
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Re: Bumpy brightness issue

Postby Rylius » Thu May 10, 2012 6:52 am

Increase the transparency of your normal/bump maps. A lot.
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Rayne
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Re: Bumpy brightness issue

Postby Rayne » Thu May 10, 2012 8:37 am

No, don't touch the transparency. You don't have an alpha channel at all on that thing, and if you do it's way wrong.
You need a high contrast alpha channel that is derived from the diffuse map.
Alpha channel serves as a filter, it determines which part of the normal map is reflective and which isn't.
What kind of a texture is that anyway, i can't make out anything from all the bloom you're using.

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Bumpy brightness issue

Postby RedSnappa » Thu May 10, 2012 3:15 pm

Those are supposed to be ice bricks. I basically just compiled with radbump and ran it on 4.2 bumpy build without touching any settings. These textures have normal maps and bump maps.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Rayne
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Re: Bumpy brightness issue

Postby Rayne » Thu May 10, 2012 4:22 pm

Show me the texture. You don't need much reflectiveness on them.

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xandaxs
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Re: Bumpy brightness issue

Postby xandaxs » Thu May 10, 2012 10:00 pm

Do you have any _surfacelight on the shader?
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RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Bumpy brightness issue

Postby RedSnappa » Thu May 10, 2012 11:47 pm

This was converted from .tga to .jpg:
icebrick.jpg


The shader I used was:

textures/ICN_beta3/icebrick
{
qer_editorimage textures/ICN_beta3/icebrick.tga
surfaceparm slick
{
map textures/ICN_beta3/icebrick.tga
rgbgen identity
}
{
map $lightmap
blendfunc filter
}
}
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Bumpy brightness issue

Postby Rayne » Fri May 11, 2012 7:00 am

The shader is fine, the glow you can see is cause of a combination of bloom and a very shiny normal map.

The diffuse map looks really noisy, ice block would have a smooth surface with cracks in them.
I'll try to make you one later.

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Bumpy brightness issue

Postby RedSnappa » Fri May 11, 2012 1:00 pm

The bump map was probably offset too much as well, which made it look rough in the picture. Should I darken the normal maps?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Bumpy brightness issue

Postby RedSnappa » Sat May 26, 2012 5:07 pm

I have a new texture for the ice bricks, so I don't need you to make me one. I added alpha channels to my normal maps, which has managed to reduce the shininess, but it is still far too much. Anything you can suggest to reduce all that reflection is much appreciated.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem


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