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Blender to Urban Terror

Questions about models, making models and problems with models
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krasus
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Location: Australia
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Blender to Urban Terror

Postby krasus » Wed Nov 27, 2013 11:57 am

Hey guys,

been a while since I've mapped or done anything Urban terror related.
Started using blender at the end of last year and I am wondering how I can get my models into GTK, textured. I've got them successfully into GTK, but they haven't been textured and I cant figure out how to do it.

Just to be clear, they are textured in blender ;)
As I lay there gazing up at the billions of stars above my head in complete awe of creations beauty and vastness the most pressing question on my mind about the meaning of it all was, "Where in the hell is my roof?"

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xandaxs
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Location: Oeiras, Portugal
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Re: Blender to Urban Terror

Postby xandaxs » Wed Nov 27, 2013 12:00 pm

Are you placing it on the mapobjects folder?
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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HappyDay
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Joined: Sun Aug 21, 2011 9:33 am
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Re: Blender to Urban Terror

Postby HappyDay » Wed Nov 27, 2013 12:01 pm

Your material name in blender will be the texture used by radiant. So your material names should be something like textures/mymap/texture1. Just to make sure, which file format did you choose for export / import into radiant?
Have a happy day! :)

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krasus
Posts: 30
Joined: Mon Oct 24, 2011 10:00 am
Location: Australia
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Re: Blender to Urban Terror

Postby krasus » Wed Nov 27, 2013 12:05 pm

I was testing out .ase files, so possibly that is the reason.
As I lay there gazing up at the billions of stars above my head in complete awe of creations beauty and vastness the most pressing question on my mind about the meaning of it all was, "Where in the hell is my roof?"

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: Blender to Urban Terror

Postby xandaxs » Wed Nov 27, 2013 12:07 pm

you can edit the paths using notepad to open the .ase file.
Be sure to keep the models in the mapobjects folder
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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HappyDay
Posts: 60
Joined: Sun Aug 21, 2011 9:33 am
Contact:

Re: Blender to Urban Terror

Postby HappyDay » Wed Nov 27, 2013 12:11 pm

Ase is the best choice. Make sure the material name is correct, or like xandaxs said you can edit it with a text editor, adjusting the lines starting with "*MATERIAL_NAME". There's no need to use a mapobjects folder, you can place your models and textures anywhere you like as long as the paths point to the right place.
Have a happy day! :)

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krasus
Posts: 30
Joined: Mon Oct 24, 2011 10:00 am
Location: Australia
Contact:

Re: Blender to Urban Terror

Postby krasus » Wed Nov 27, 2013 12:12 pm

Yeah I took a look at that, I have already edited:

*MATERIAL_NAME "models/shipping/mapobjects/c_shippingcontainer/textures/"

Does the model have to be in the same folder as the texture? it is located in the c_shippingcontainer/ folder.
As I lay there gazing up at the billions of stars above my head in complete awe of creations beauty and vastness the most pressing question on my mind about the meaning of it all was, "Where in the hell is my roof?"

User avatar
HappyDay
Posts: 60
Joined: Sun Aug 21, 2011 9:33 am
Contact:

Re: Blender to Urban Terror

Postby HappyDay » Wed Nov 27, 2013 12:18 pm

It doesn't matter where the model is. The model just needs to specify where the textures are via the material name. In radiant you import the model from wherever it is and the model gets the textures. During the compile the model gets baked into the bsp file and you don't need to include the model in the pk3, only the textures.
Have a happy day! :)

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krasus
Posts: 30
Joined: Mon Oct 24, 2011 10:00 am
Location: Australia
Contact:

Re: Blender to Urban Terror

Postby krasus » Wed Nov 27, 2013 12:24 pm

That is pretty cool! Ill give it another go with a less complicated model :D
As I lay there gazing up at the billions of stars above my head in complete awe of creations beauty and vastness the most pressing question on my mind about the meaning of it all was, "Where in the hell is my roof?"

User avatar
HappyDay
Posts: 60
Joined: Sun Aug 21, 2011 9:33 am
Contact:

Re: Blender to Urban Terror

Postby HappyDay » Wed Nov 27, 2013 12:31 pm

I just use textures/mymap/ for all my textures including the textures for models and models/mymap for all my models. I don*t include the latter folder in my pk3. Nice and simple.
Have a happy day! :)


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