JRandomNoob wrote:MD3 can be animated (for example the player models are in this format), but it has a 1000 vertex limit per model. ASE does not have that limitation, but can’t be animated. ASE is a text-based format meaning that you can open a third-party model in a text editor and change the texture paths and whatnot with no problems. (You can — to some extent — do this in MD3 too, but you have to manually delete or add NULs to keep the character count the same.)
A Windows program called Biturn can convert between many model formats including MD3 and ASE.
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