Layout help
Re: Layout help
tohunga is the only grid map i know that i like
Re: Layout help
All maps are grid-like If You force them a bit..
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
Re: Layout help
I'm going to drop this layout for now.
I might make a map out of it, but if i do i will do it just for making that place.
I will folow Del's suggestion and draw a layout every day for a month.
That way i will get at leest one working layout and can toy with many ideas.
I might make a map out of it, but if i do i will do it just for making that place.
I will folow Del's suggestion and draw a layout every day for a month.
That way i will get at leest one working layout and can toy with many ideas.
Re: Layout help
xandaxs wrote:I'll give you a better feedback when I get home, at this moment I'm at school... (using my iPod cuz my classes are boring )
well everyones classes are boring then. my teacher lets me get a netbook to geography class.
Re: Layout help
this is my current layout
Re: Layout help
nice layout partypoison, i think that your longer hallways should have some more cover incorporated near the start/end of each hallway. such as crates, billboards and such, they can be used for cover from snipers, or even a network of steam pipes with steam blowing out for visual cover. other than that this map looks very promising!
ps. i /devmap tested it and ran around in it for 4-5 mins b4 i realized there wasn't anyone there to fight! it's that intriguing!
i like the pipe layout on the wall that can be used as a catwalk for elevated attack advantage, nice touch! it just needs some more items for cover in well placed positions and i think this map is a go for tdm/ctf/bomb
ps. i /devmap tested it and ran around in it for 4-5 mins b4 i realized there wasn't anyone there to fight! it's that intriguing!
i like the pipe layout on the wall that can be used as a catwalk for elevated attack advantage, nice touch! it just needs some more items for cover in well placed positions and i think this map is a go for tdm/ctf/bomb
Re: Layout help
I though this topic was about Dag's layout?
Anyways...
Don't Tell PartPoison his map is good
Otherwise he'll leave CMM and join the FS Team
Anyways...
Don't Tell PartPoison his map is good
Otherwise he'll leave CMM and join the FS Team
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
Re: Layout help
zomg ur right, this is about dagf's laout, oooops! sry!