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Passages - Custom Map Makers
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Passages

Inspiration and ideas for layouts
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Passages

Postby RedSnappa » Fri Oct 07, 2011 11:37 pm

I know that a player is 72 units tall in Radiant. Does anyone know the height of the following?
1. A crouching player, and therefore the minimum height of a navigable crawlspace.
2. The minimum distance to cause falling damage. (I believe this one is 216 units but I'm not sure.)
3. The minimum distance to cause a lemming from falling.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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theRipper
Posts: 223
Joined: Tue Aug 30, 2011 1:57 pm
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Re: Passages

Postby theRipper » Fri Oct 07, 2011 11:45 pm

Image

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VanilleOD
Posts: 38
Joined: Wed Sep 07, 2011 12:30 am
Location: Germany
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Re: Passages

Postby VanilleOD » Fri Oct 07, 2011 11:49 pm

there was a page with all heights lengts.. etc. here: http://www.urbanterror.info/forums/topi ... ign-links/
but the link "Measurement Entities" i think goes to the old page and this one was closed =/

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theRipper
Posts: 223
Joined: Tue Aug 30, 2011 1:57 pm
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Re: Passages

Postby theRipper » Sat Oct 08, 2011 1:57 am

yes. thats the same file i have uploaded above ^^ for safekeeping, as it seems 90% of urt forum's mapping links are dead or redirect improperly
Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Passages

Postby RedSnappa » Sat Oct 08, 2011 3:56 am

I just tested a passage and found that 48 units is not enough for crawling but 52 units is. Judging by your link, 49 units would be enough.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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VanilleOD
Posts: 38
Joined: Wed Sep 07, 2011 12:30 am
Location: Germany
Contact:

Re: Passages

Postby VanilleOD » Sat Oct 08, 2011 11:47 am


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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
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Re: Passages

Postby nemNEMnem » Sat Oct 08, 2011 5:58 pm

the .def is in the urbanterrormappingpackage
for a big tree, you need a small axe.
--Bob Marley--


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