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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Layout help

Inspiration and ideas for layouts
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theRipper
Posts: 223
Joined: Tue Aug 30, 2011 1:57 pm
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Re: Layout help

Postby theRipper » Tue Oct 11, 2011 6:04 am

tohunga is the only grid map i know that i like
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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: Layout help

Postby xandaxs » Tue Oct 11, 2011 7:22 am

All maps are grid-like If You force them a bit..
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: Layout help

Postby DagF » Tue Oct 11, 2011 9:59 am

I'm going to drop this layout for now.

I might make a map out of it, but if i do i will do it just for making that place.

I will folow Del's suggestion and draw a layout every day for a month.
That way i will get at leest one working layout and can toy with many ideas.
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flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: Layout help

Postby flajeen » Tue Oct 11, 2011 4:51 pm

xandaxs wrote:I'll give you a better feedback when I get home, at this moment I'm at school... (using my iPod cuz my classes are boring :D )


well everyones classes are boring then. my teacher lets me get a netbook to geography class.
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theRipper
Posts: 223
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Re: Layout help

Postby theRipper » Tue Oct 11, 2011 5:09 pm

layout.gif

this is my current layout :)
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RAZOR
Posts: 3
Joined: Tue Nov 01, 2011 4:52 pm

Re: Layout help

Postby RAZOR » Wed Nov 02, 2011 7:00 am

nice layout partypoison, i think that your longer hallways should have some more cover incorporated near the start/end of each hallway. such as crates, billboards and such, they can be used for cover from snipers, or even a network of steam pipes with steam blowing out for visual cover. other than that this map looks very promising!

ps. i /devmap tested it and ran around in it for 4-5 mins b4 i realized there wasn't anyone there to fight! it's that intriguing!
i like the pipe layout on the wall that can be used as a catwalk for elevated attack advantage, nice touch! it just needs some more items for cover in well placed positions and i think this map is a go for tdm/ctf/bomb
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xandaxs
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Location: Oeiras, Portugal
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Re: Layout help

Postby xandaxs » Wed Nov 02, 2011 7:26 am

I though this topic was about Dag's layout?

Anyways...
Don't Tell PartPoison his map is good :P
Otherwise he'll leave CMM and join the FS Team :D
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

RAZOR
Posts: 3
Joined: Tue Nov 01, 2011 4:52 pm

Re: Layout help

Postby RAZOR » Wed Nov 02, 2011 9:17 am

zomg ur right, this is about dagf's laout, oooops! sry! :arrow: :roll:
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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: Layout help

Postby DagF » Wed Nov 02, 2011 9:24 am

lol

Np. This topic is long dead, Rlab alpha is where my stuff happends now...
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