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Re: Layout help
Posted: Tue Oct 11, 2011 6:04 am
by theRipper
tohunga is the only grid map i know that i like
Re: Layout help
Posted: Tue Oct 11, 2011 7:22 am
by xandaxs
All maps are grid-like If You force them a bit..
Re: Layout help
Posted: Tue Oct 11, 2011 9:59 am
by DagF
I'm going to drop this layout for now.
I might make a map out of it, but if i do i will do it just for making that place.
I will folow Del's suggestion and draw a layout every day for a month.
That way i will get at leest one working layout and can toy with many ideas.
Re: Layout help
Posted: Tue Oct 11, 2011 4:51 pm
by flajeen
xandaxs wrote:I'll give you a better feedback when I get home, at this moment I'm at school... (using my iPod cuz my classes are boring
)
well everyones classes are boring then. my teacher lets me get a netbook to geography class.
Re: Layout help
Posted: Tue Oct 11, 2011 5:09 pm
by theRipper
this is my current layout
Re: Layout help
Posted: Wed Nov 02, 2011 7:00 am
by RAZOR
nice layout partypoison, i think that your longer hallways should have some more cover incorporated near the start/end of each hallway. such as crates, billboards and such, they can be used for cover from snipers, or even a network of steam pipes with steam blowing out for visual cover. other than that this map looks very promising!
ps. i /devmap tested it and ran around in it for 4-5 mins b4 i realized there wasn't anyone there to fight! it's that intriguing!
i like the pipe layout on the wall that can be used as a catwalk for elevated attack advantage, nice touch! it just needs some more items for cover in well placed positions and i think this map is a go for tdm/ctf/bomb
Re: Layout help
Posted: Wed Nov 02, 2011 7:26 am
by xandaxs
I though this topic was about Dag's layout?
Anyways...
Don't Tell PartPoison his map is good
Otherwise he'll leave CMM and join the FS Team
Re: Layout help
Posted: Wed Nov 02, 2011 9:17 am
by RAZOR
zomg ur right, this is about dagf's laout, oooops! sry!
Re: Layout help
Posted: Wed Nov 02, 2011 9:24 am
by DagF
lol
Np. This topic is long dead, Rlab alpha is where my stuff happends now...