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Ben's Small Bible of Realistic Multiplayer Level Design - Custom Map Makers
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Ben's Small Bible of Realistic Multiplayer Level Design

Inspiration and ideas for layouts
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pickles
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Ben's Small Bible of Realistic Multiplayer Level Design

Postby pickles » Thu Aug 18, 2011 5:57 am

Originally posted by DagF

Ben @ http://benb-design.net/ have written a bible(tutorial/summary) about multiplayer layout.

If you havent read it. Do so.

http://benb-design.net/





It is not okay to reply this topic with any kind of tl;dr. Keep thise comment's to yourselfe.

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Re: Ben's Small Bible of Realistic Multiplayer Level Design

Postby pickles » Thu Aug 18, 2011 5:59 am

Originally posted by Rayne

I've read it and i like most things he wrote there. But i can't help to sense the CoD, Crysis, BFBC2...feeling in it.
His guide is very useful but i think it can be applied more in those games than in UrT, solely cause those games all share similar pace while UrT is so much different.
Best example is the part where he explains the difference between short, medium and long range battles.
In UrT snipers are almost as useful in short range as they are in medium.

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Re: Ben's Small Bible of Realistic Multiplayer Level Design

Postby pickles » Thu Aug 18, 2011 6:01 am


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Re: Ben's Small Bible of Realistic Multiplayer Level Design

Postby pickles » Thu Aug 18, 2011 6:02 am

Original post by Rayne

I didn't say it's bad or useless. It in fact is excellent and extremely useful.
All I'm saying is, read it, understand it, and then use your head to interpret and translate the info properly.
Don't follow it down to the letter otherwise you might end up with a map that would play fantastically in CoD.

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Re: Ben's Small Bible of Realistic Multiplayer Level Design

Postby pickles » Thu Aug 18, 2011 6:02 am

Original post by MajkiFajki

Of course.


But finally I understand, why Dust2 is played over and over by zylions of peaple around the world.

I think we could start some topic here focusing only on layout - specially bomb mode:)

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Re: Ben's Small Bible of Realistic Multiplayer Level Design

Postby pickles » Thu Aug 18, 2011 6:03 am

Original post by Rayne

Sounds good to me, added a section named "layouts" and moving this topic there.

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Re: Ben's Small Bible of Realistic Multiplayer Level Design

Postby pickles » Thu Aug 18, 2011 6:03 am

Originally posted by DagF

Thank you so much guys

Layout is something I fairly new to and as you saw of my last try i'm a bit to bound to system.
Works well in my head, but only there.

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Re: Ben's Small Bible of Realistic Multiplayer Level Design

Postby pickles » Thu Aug 18, 2011 6:04 am

Original post by MajkiFajki


As far As I can see - layout is the only thing You can't download or copy - You have to learn it.

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Re: Ben's Small Bible of Realistic Multiplayer Level Design

Postby v3nd3tta » Sat Aug 20, 2011 6:54 am

you can copy it - but then it's all copied ;)
I tried on some (all wip) maps to adapt a layout, but I still always want to create something "New".
That's why I read that bible - and try to design the layout of my map(s)
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Re: Ben's Small Bible of Realistic Multiplayer Level Design

Postby johnnyenglish » Sat Aug 20, 2011 8:35 am

This probably needs to go in the wiki and the wiki needs a level design section.

If anyone is interested in googling for layouts - previous ideas, good ideas it would be nice.

It would be nice to just be able to browse through a list of design ideas and pick one as a base for your map.

I'm sure there was once a website where you chose your gametype and it generated a random map, it wasn't for urban terror specifically but it might be a good idea to have something like that here.


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