OK here's my first texture pack.
It contains 16 diffuse maps.
All diffuse maps are normal mapped and a few are parallax mapped so bump maps are included.
DOWNLOAD
Rayne's texture pack
Re: Rayne's texture pack
Hope you don't mind Rayne, but i uploaded it on my box, so it is faster to download it, feel free to use my link if you want to redistribute it
Mirror:
http://dl.winorwin.net/Rayne%27s%20textures.zip
Mirror:
http://dl.winorwin.net/Rayne%27s%20textures.zip
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya
Re: Rayne's texture pack
xandaxs wrote:Hope you don't mind Rayne, but i uploaded it on my box, so it is faster to download it, feel free to use my link if you want to redistribute it
Mirror:
http://dl.winorwin.net/Rayne%27s%20textures.zip
yeah it's cool, thanks
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: Rayne's texture pack
Well I dont understand why you uploaded it to "Megaupload" when you could upload it to the wiki store just as easy - you whacked out on some sort of space powder?
PS. we enjoyed playing with you last weekend - lets do it again... I've remembered which key drops kevlar.
PPS. Actually - VERY NICE TEXTURES
CMM link
PS. we enjoyed playing with you last weekend - lets do it again... I've remembered which key drops kevlar.
PPS. Actually - VERY NICE TEXTURES
CMM link
Re: Rayne's texture pack
Those that try these textures out please give me some feedback.
Normal maps are a little different than you're used to, they almost all contain occlusion channel.
So far all tests went well and were pleased with the result but I'd like some additional comments and opinions.
Normal maps are a little different than you're used to, they almost all contain occlusion channel.
So far all tests went well and were pleased with the result but I'd like some additional comments and opinions.
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: Rayne's texture pack
I've tested the textures and made a rad file for bus stop
They look great and I'd definitely use all you've got.
They look great and I'd definitely use all you've got.
Last edited by johnnyenglish on Fri Nov 04, 2011 8:33 am, edited 1 time in total.
Re: Rayne's texture pack
vid is unavailable
- johnnyenglish
- Space cake
- Posts: 898
- Joined: Wed Aug 17, 2011 9:23 am
- Location: Nottingham, England
Re: Rayne's texture pack
Yep, for some reason the vid was stuck at the processing stage on youtube, I uploaded it again.
Re: Rayne's texture pack
put this key and value in worldspawn
lightdensity 1.2, and set up some point lights and fill lights, It will force the specular to react and be seen from lower levels if the light is pointing down. The skybox light actually kills the specular level i create a single point light and add _sun 1 key to it.
you can also use _minlight 20, that will make specular react too.
lightdensity 1.2, and set up some point lights and fill lights, It will force the specular to react and be seen from lower levels if the light is pointing down. The skybox light actually kills the specular level i create a single point light and add _sun 1 key to it.
you can also use _minlight 20, that will make specular react too.
Re: Rayne's texture pack
They look awesome, nice job man