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Rayne's texture pack - Custom Map Makers
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Rayne's texture pack

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Rayne
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Rayne's texture pack

Postby Rayne » Wed Nov 02, 2011 7:40 pm

OK here's my first texture pack.
It contains 16 diffuse maps.
All diffuse maps are normal mapped and a few are parallax mapped so bump maps are included.
Image

DOWNLOAD

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xandaxs
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Location: Oeiras, Portugal
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Re: Rayne's texture pack

Postby xandaxs » Wed Nov 02, 2011 8:28 pm

Hope you don't mind Rayne, but i uploaded it on my box, so it is faster to download it, feel free to use my link if you want to redistribute it ;)

Mirror:
http://dl.winorwin.net/Rayne%27s%20textures.zip
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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Rayne
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Re: Rayne's texture pack

Postby Rayne » Wed Nov 02, 2011 8:31 pm


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johnnyenglish
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Location: Nottingham, England

Re: Rayne's texture pack

Postby johnnyenglish » Thu Nov 03, 2011 5:33 am

Well I dont understand why you uploaded it to "Megaupload" when you could upload it to the wiki store just as easy - you whacked out on some sort of space powder?

PS. we enjoyed playing with you last weekend - lets do it again... I've remembered which key drops kevlar.

PPS. Actually - VERY NICE TEXTURES

CMM link

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Rayne
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Re: Rayne's texture pack

Postby Rayne » Thu Nov 03, 2011 11:24 pm

Those that try these textures out please give me some feedback.
Normal maps are a little different than you're used to, they almost all contain occlusion channel.
So far all tests went well and were pleased with the result but I'd like some additional comments and opinions.

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johnnyenglish
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Re: Rayne's texture pack

Postby johnnyenglish » Fri Nov 04, 2011 6:46 am

I've tested the textures and made a rad file for bus stop

They look great and I'd definitely use all you've got.

Last edited by johnnyenglish on Fri Nov 04, 2011 8:33 am, edited 1 time in total.

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theRipper
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Re: Rayne's texture pack

Postby theRipper » Fri Nov 04, 2011 7:04 am

vid is unavailable
Image

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johnnyenglish
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Re: Rayne's texture pack

Postby johnnyenglish » Fri Nov 04, 2011 8:34 am

Yep, for some reason the vid was stuck at the processing stage on youtube, I uploaded it again.

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Rayne
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Re: Rayne's texture pack

Postby Rayne » Fri Nov 04, 2011 9:06 am

put this key and value in worldspawn
lightdensity 1.2, and set up some point lights and fill lights, It will force the specular to react and be seen from lower levels if the light is pointing down. The skybox light actually kills the specular level i create a single point light and add _sun 1 key to it.
you can also use _minlight 20, that will make specular react too.

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VanilleOD
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Re: Rayne's texture pack

Postby VanilleOD » Fri Nov 04, 2011 7:52 pm

They look awesome, nice job man ;)


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