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Creating bots

A forum to discuss Urban Terror
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Creating bots

Postby RedSnappa » Sat Jun 15, 2013 3:12 am

I want to create some more bot types that have different behavior and gear, but I don't know how.

I learned a few useful things here, but I still don't know what to do.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Rayne
Site Admin
Posts: 623
Joined: Wed Aug 17, 2011 5:22 pm

Re: Creating bots

Postby Rayne » Sun Jun 16, 2013 5:10 am

Bots are coded and can't be modified without changing the code, in other words abandon the idea.

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: Creating bots

Postby RedSnappa » Mon Jun 17, 2013 1:01 pm

Rayne wrote:Bots are coded and can't be modified without changing the code, in other words abandon the idea.

So 1up clan edited hardcode to make their custom bots?
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

User avatar
Rayne
Site Admin
Posts: 623
Joined: Wed Aug 17, 2011 5:22 pm

Re: Creating bots

Postby Rayne » Mon Jun 17, 2013 8:20 pm

Yep, that's why it's called a "mod".


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