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Urban Terror HD new engine design announced. - Custom Map Makers
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Urban Terror HD new engine design announced.

A forum to discuss Urban Terror
FrankieV
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Joined: Fri May 31, 2013 3:08 pm

Urban Terror HD new engine design announced.

Postby FrankieV » Thu Jul 04, 2013 8:29 pm

As some of you might have noticed Frozen Sand has announced that Urban Terror HD will be built on an engine of our own design so if you have any question feel free to ask and I'll see what I can do to give a reasonable answer as it relates to where we are now.

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Rayne
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Re: Urban Terror HD new engine design announced.

Postby Rayne » Thu Jul 04, 2013 9:24 pm

Re you going with urho/ogre or their modifications or will the engine be built from ground up by FS coders.

FrankieV
Posts: 53
Joined: Fri May 31, 2013 3:08 pm

Re: Urban Terror HD new engine design announced.

Postby FrankieV » Fri Jul 05, 2013 12:05 am

Re you going with urho/ogre or their modifications or will the engine be built from ground up by FS coders.



Good Question.

The code name for our engine design is Iceberg and is modular in design as to what we want to put into it and more important to take out necessary to run Urban Terror at the highest performance level possible.

Urho and Ogre are just two of the many components that are available to plug into our design where if one element of the design does not meet our needs can be modified, removed, or changed at will and not limited by third party involvement due to incompatible licensing requirements.

From the ground up no but if some part or component is not up to our specifications it will be changed even if it means recoding from the ground up.

Will we be using these components is still up to Raedwulf to decided but if and when a decision is made I'm sure it will be made know but as far as content goes such decisions have little effect as far as our protected assets goes.

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Rayne
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Re: Urban Terror HD new engine design announced.

Postby Rayne » Fri Jul 05, 2013 6:26 am

I noticed urho3d and ogre3d support both opengl and direct3d9, will UrT hD be bale to run in either modes or will you stick to opengl.

I see animations are supported in those engines. So now we'll be able to create fully animated objects in maps? Like moving machine parts etc...

When will we know which of the 2 is used, and can we download SDK's now and play around with them to get a better idea as to how the engine works.
And how the hell do you start urho :D

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johnnyenglish
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Location: Nottingham, England

Re: Urban Terror HD new engine design announced.

Postby johnnyenglish » Fri Jul 05, 2013 6:29 am

Rylius has been working with Ogre (I think) for a couple of years, he really rates it.

BTW, I'm on irc and awake now... never in the evenings.

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Rayne
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Re: Urban Terror HD new engine design announced.

Postby Rayne » Fri Jul 05, 2013 7:27 am


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johnnyenglish
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Re: Urban Terror HD new engine design announced.

Postby johnnyenglish » Fri Jul 05, 2013 7:35 am

No, rates it - it's UK slang term for liking something.

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Rayne
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Re: Urban Terror HD new engine design announced.

Postby Rayne » Fri Jul 05, 2013 8:19 am


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johnnyenglish
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Location: Nottingham, England

Re: Urban Terror HD new engine design announced.

Postby johnnyenglish » Fri Jul 05, 2013 8:23 am

I forget you're from some obscure part of Europe ... I'll keep it simple next time :-)

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Rayne
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Re: Urban Terror HD new engine design announced.

Postby Rayne » Fri Jul 05, 2013 8:35 am



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