Ah, yeah i do agree. I'm trying a bit to much avoiding lines of sight.
Del has btw agreed to hel us with the layout
Design Process
Re: Design Process
FrankieV wrote:SO where we at?
Well, I'm at home, it's 3:13 AM, I'm having coffee, getting ready for work.
But i want that layout already too.
Re: Design Process
Doing a few layout revisions, I've been thinking that a closer quarters map would be optimal for the game mode, not only this but I think a bit of elevation in there aswell (2-3 levels)
I say we make an attempt at producing the new uptown
I say we make an attempt at producing the new uptown
Re: Design Process
Delirium wrote:Doing a few layout revisions, I've been thinking that a closer quarters map would be optimal for the game mode, not only this but I think a bit of elevation in there aswell (2-3 levels)
I say we make an attempt at producing the new uptown
hmmm if we go with tall buildings, we'll have to cut them in haves or thirds and put them together in radiant, I'm not sure how will that look like.
If we shadow bake and.or normal map, getting the 2 shadows or normal maps exactly the same can be tricky and even slightest difference is very noticeable.
I'm all for multiple levels but in terrain elevation kind of a way more than tall buildings and short buildings way.
Re: Design Process
The nice thing about this technique is you can easily explore new ideas in a world where it's already possible to make an out outstandingly good looking map by supplemental detailing.
For example.
http://vimeo.com/43505304
You can do this already in the idtech3/4.2 engine including a perfectly matched opacity alpha map for the stained glass.
You don't have to shadow map the entire map but you could create a ray traced shadow say for a tree and if it does not match you can use PhotoShop to correct the balance.
For example.
http://vimeo.com/43505304
You can do this already in the idtech3/4.2 engine including a perfectly matched opacity alpha map for the stained glass.
You don't have to shadow map the entire map but you could create a ray traced shadow say for a tree and if it does not match you can use PhotoShop to correct the balance.
Re: Design Process
hello i agree to give you one of my layouts if you want
Re: Design Process
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