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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Map viewer

General mapping discussions
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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Map viewer

Postby ValkoVer » Thu Sep 15, 2011 2:08 pm

I found an time ago nice tool, that let You see .bsp maps and .md3 models
http://diesel.n5home.net/

MajkiFajki

Re: Map viewer

Postby MajkiFajki » Thu Sep 15, 2011 2:10 pm

No linux version -_-

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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
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Re: Map viewer

Postby nemNEMnem » Thu Sep 15, 2011 4:50 pm

linux sux anyway...

aaaaaaaand this is a horrible tool, u cant even walk through walls.... i dont use it...
for a big tree, you need a small axe.
--Bob Marley--

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: Map viewer

Postby flajeen » Thu Sep 15, 2011 5:05 pm

nemNEMnem wrote:linux sux anyway...


no it doesnt. you suck, not linux.
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nemNEMnem
Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany
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Re: Map viewer

Postby nemNEMnem » Thu Sep 15, 2011 5:38 pm

there could only one who sucks.... xD
for a big tree, you need a small axe.
--Bob Marley--

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LynXIII
Posts: 54
Joined: Thu Aug 25, 2011 3:28 pm
Location: DE

Re: Map viewer

Postby LynXIII » Thu Sep 15, 2011 6:34 pm

I don't get the purpose of this program...

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Map viewer

Postby Delirium » Thu Sep 15, 2011 10:30 pm

Actually quite handy. I dont need to keep reopening urt to checkout my model texture
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v3nd3tta
Posts: 80
Joined: Thu Aug 18, 2011 12:49 pm
Location: Germany
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Re: Map viewer

Postby v3nd3tta » Fri Sep 16, 2011 7:40 am

It's like the Half Life Map Viewer I assume, cuz hl had such a thing also.
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LynXIII
Posts: 54
Joined: Thu Aug 25, 2011 3:28 pm
Location: DE

Re: Map viewer

Postby LynXIII » Fri Sep 16, 2011 7:48 am

can I see changes to my map without a new compile or what? Because looking at it in urt from QMap2Toolz takes like 2 seconds.

...maybe I'll just try it myself someday.


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