Compiling Setup
Posted: Sun Jan 15, 2012 4:48 pm
I'd liek to know what are your compile settings.
What do you compile in the BSP, VIS and LIGHT Stage?
What do you compile in the BSP, VIS and LIGHT Stage?
Code: Select all
<?xml version="1.0"?>
<project version="2.0">
<var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game quake3 -fs_basepath "[EnginePath]"<cond value="[GameName]"> -fs_game [GameName]</cond></var>
<build name="Q3Map2: (Meta) BSP -meta">
<command>[q3map2] -meta "[MapFile]" > ~/.urtmap/abababab1/abababab1-bsp-debug.log</command>
</build>
<build name="Q3Map2: (Vis) -vis">
<command>[q3map2] -vis "[MapFile]" > ~/.urtmap/abababab1/abababab1-vis-debug.log</command>
</build>
<build name="Q3Map2: (Test) -light -fast -samples 4 -bounce 2 -filter -gamma 1.5">
<command>[q3map2] -light -fast -samples 4 -bounce 2 -filter -gamma 1.5 "[MapFile]" > urtmap/abababab1/abababab1-light-debug.log</command>
</build>
<build name="Q3Map2: (Beta) -light -fast -samples 16 -samplesize 1 -bounce 8 -gamma 1.5 -compensate 0 -filter">
<command>[q3map2] -light -fast -samples 16 -samplesize 1 -bounce 8 -gamma 1.5 -compensate 0 -filter "[MapFile]" > ~/.urtmap/abababab1/abababab1-light-debug.log</command>
</build>
<build name="Q3Map2: (Final) -light -fast -samples 256 -samplesize 1 -bounce 99 -gamma 1.5 -compensate 0 -filter">
<command>[q3map2] -light -fast -samples 256 -samplesize 1 -bounce 99 -gamma 1.5 -compensate 0 -filter "[MapFile]" > ~/.urtmap/abababab1/abababab1-light-debug.log</command>
</build>
</project>