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Compiling Setup

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xandaxs
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Compiling Setup

Postby xandaxs » Sun Jan 15, 2012 4:48 pm

I'd liek to know what are your compile settings.
What do you compile in the BSP, VIS and LIGHT Stage?
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[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
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flajeen
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Re: Compiling Setup

Postby flajeen » Mon Jan 16, 2012 1:11 pm

bounce 99, nothin more
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xandaxs
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Re: Compiling Setup

Postby xandaxs » Mon Jan 16, 2012 1:16 pm

Oww..
I though we needed -meta to be able to play :P
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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Rylius
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Re: Compiling Setup

Postby Rylius » Mon Jan 16, 2012 1:31 pm

:italy => {
:bsp => "-meta -patchmeta",
:vis => "",
:light => "-shade -patchshadows -dark -samplesize 28 -dirty -dirtmode 1 -dirtdepth 16 -samples 4",
:all => "-v",
},

Still experimenting with lighting
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Moonie
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Location: Cornwall, UK

Re: Compiling Setup

Postby Moonie » Wed Feb 01, 2012 4:51 pm

Differs based on map, but the one ive been using a late for a final compile is this.

-meta
-vis
-light -fast -samples 256 -samplesize 1 -bounce 99 -filter

My default_build_menu.xml for the last map i did.

Code: Select all

<?xml version="1.0"?>
<project version="2.0">
<var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game quake3 -fs_basepath "[EnginePath]"<cond value="[GameName]"> -fs_game [GameName]</cond></var>
<build name="Q3Map2: (Meta) BSP -meta">
<command>[q3map2] -meta "[MapFile]" > ~/.urtmap/abababab1/abababab1-bsp-debug.log</command>
</build>
<build name="Q3Map2: (Vis) -vis">
<command>[q3map2] -vis "[MapFile]" > ~/.urtmap/abababab1/abababab1-vis-debug.log</command>
</build>
<build name="Q3Map2: (Test) -light -fast -samples 4 -bounce 2 -filter -gamma 1.5">
<command>[q3map2] -light -fast -samples 4 -bounce 2 -filter -gamma 1.5 "[MapFile]" > urtmap/abababab1/abababab1-light-debug.log</command>
</build>
<build name="Q3Map2: (Beta) -light -fast -samples 16 -samplesize 1 -bounce 8 -gamma 1.5 -compensate 0 -filter">
<command>[q3map2] -light -fast -samples 16 -samplesize 1 -bounce 8 -gamma 1.5 -compensate 0 -filter "[MapFile]" > ~/.urtmap/abababab1/abababab1-light-debug.log</command>
</build>
<build name="Q3Map2: (Final) -light -fast -samples 256 -samplesize 1 -bounce 99 -gamma 1.5 -compensate 0 -filter">
<command>[q3map2] -light -fast -samples 256 -samplesize 1 -bounce 99 -gamma 1.5 -compensate 0 -filter  "[MapFile]" > ~/.urtmap/abababab1/abababab1-light-debug.log</command>
</build>
</project>

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KroniK
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Re: Compiling Setup

Postby KroniK » Thu Feb 02, 2012 8:46 am

Hey Moonie or anyone else, where do I find the file which holds this information... I can not find it!
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Moonie
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Location: Cornwall, UK

Re: Compiling Setup

Postby Moonie » Thu Feb 02, 2012 3:59 pm

On Netradiant (1.5 or less) and on Linux, its in /path/to/Netradiant/<gamename>.game/default_build_menu.xml

or

~/.radiant/<version>/<gamename>.game/build_menu.xml

No clue for windows as i havent used it in some years.


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