Welcome to CMM

We've created a Custom Map Makers Discord channel, if you'd like to join us on the CMM Discord Channel, click here

Grass

General mapping discussions
User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Grass

Postby xandaxs » Sun Jan 06, 2013 11:47 am

Hey guys...

Saw this image yesterday and I wondered, wouldn't this look neat in Urban Terror?
I wouldn't be easy to make it I believe, because the textures would need to look a like, a lot, but it's probably just one texture blended and moving on the main grass texture right?

Image
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: Grass

Postby ValkoVer » Sun Jan 06, 2013 12:06 pm

It would cause huge fps drops i think.

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: Grass

Postby xandaxs » Tue Jan 08, 2013 9:23 am

Maybe.... I don't think so though. Unless the player is of course rendering huge areas textured with this.
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

vulture
Posts: 59
Joined: Mon Feb 27, 2012 6:57 pm

Re: Grass

Postby vulture » Tue Jan 08, 2013 6:07 pm

It doesn't really look that complicated... just 1 or 2 textures, maybe animated, maybe scrolling... neither of which would cause much fps loss

Markinho
Posts: 109
Joined: Thu Nov 03, 2011 10:56 pm
Contact:

Re: Grass

Postby Markinho » Wed Jan 09, 2013 1:36 pm

That's an effect you would notice only from above, I think it looks bad when you actually play on it
Image

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Grass

Postby Rayne » Sat Jan 12, 2013 2:38 am

It would probably end up looking like some kind of green water when standing on top of it.
You're better off using fur shader if you really wanna make a grass like effect. But to be honest even that looks rather crappy IMO.

User avatar
Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Grass

Postby Delirium » Wed Jan 16, 2013 1:50 am

I've tried a similar effect before, doesn't work out at all :(
Image

User avatar
xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
Contact:

Re: Grass

Postby xandaxs » Wed Jan 16, 2013 11:38 am

Delirium :D
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Grass

Postby Delirium » Wed Jan 16, 2013 4:15 pm

;0
Image


Return to “Mapping Discussions”

Who is online

Users browsing this forum: No registered users and 3 guests