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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

trenchbroom

General mapping discussions
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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

trenchbroom

Postby banksy » Mon Mar 18, 2013 11:26 am

http://kristianduske.com/trenchbroom/index.php
Not sure if you guys have seen this before. Looks promising and the interface is pretty simple
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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: trenchbroom

Postby DagF » Tue Mar 19, 2013 8:42 am

WOW.

I got to try that out :P
i just hope it works with urt.
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banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: trenchbroom

Postby banksy » Tue Mar 19, 2013 10:35 am

Well the developer is a pretty easy going guy so he might be able to toggle it so it does. Many of the mappers down at the Unvanquished development team are seeing if the can fork it and get it to work good with the unvanquished engine and the developer says he is happy to help
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