Its not about getting the most out of the server
, its just a good thing I can use it for that, don't have to worry about letting my pc run for days. I thought long time if I should buy a workstation to work on. But I decided to keep my laptop, and rent a server running Vmware esxi
. Costs much less then buying a workstation every 2 years
, and is more flexible. I only wished my connection would be faster. But for compiling stuff, testing some software, testing a OS... wonderfull stuff
There will be many more compiles then 400. I really want a preview of all the possible settings. There are also multiple versions of q3map2, so that should be included too.
I guess I should start it simple - with one map only. And once I got it all in place, I can add multiple versions of the same map, with some features adjustable. Like a light source - its strength and light, maybe even position - but not sure if that is worth the compile time. And skylight shaders - its position and again many options.
Yeah that will be definitely more then 400 compiles
, but it should be worth it. What I wonder is, if I can find some way to compress the many screenshots, since most of them will have only nuances of differences - and its just those we are interested in. Maybe have to sort out images which are to similar.. maybe reduce that way the range which can be selected.
Else maybe I will have to make it as a download instead of online. 1000 screenhots x 500kb.. lol... And there will be more then 1000 images - much more.
I thought about the uploading of maps. I think it should be possible to validate the *map and *shader file with a regex expression. And the images, models can be checked by a antivirus and some tool checking what kind of file it is.
Thinking of the screenshots, what a pita - huge amount of data. Cause I will have to compile the map for several games I just discovered.
:S I should keep it simple, start with the game I know and make a proof of concept. Then it will be more motivating to build upon.