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Design Process - Page 5 - Custom Map Makers
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Design Process

General mapping discussions
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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: Design Process

Postby DagF » Tue Jun 11, 2013 5:59 pm

Ah, yeah i do agree. I'm trying a bit to much avoiding lines of sight.

Del has btw agreed to hel us with the layout :)
Image

FrankieV
Posts: 53
Joined: Fri May 31, 2013 3:08 pm

Re: Design Process

Postby FrankieV » Thu Jun 13, 2013 10:22 pm

SO where we at? :D

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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Design Process

Postby Rayne » Fri Jun 14, 2013 1:08 am


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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: Design Process

Postby Delirium » Sat Jun 15, 2013 1:50 am

Doing a few layout revisions, I've been thinking that a closer quarters map would be optimal for the game mode, not only this but I think a bit of elevation in there aswell (2-3 levels)

I say we make an attempt at producing the new uptown :)
Image

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DagF
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway
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Re: Design Process

Postby DagF » Sat Jun 15, 2013 8:45 am

I'm looking forward to see what you are thinking of :)
Image

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Rayne
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Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Design Process

Postby Rayne » Sat Jun 15, 2013 10:55 am


FrankieV
Posts: 53
Joined: Fri May 31, 2013 3:08 pm

Re: Design Process

Postby FrankieV » Sat Jun 15, 2013 6:33 pm

The nice thing about this technique is you can easily explore new ideas in a world where it's already possible to make an out outstandingly good looking map by supplemental detailing.

For example.

http://vimeo.com/43505304

You can do this already in the idtech3/4.2 engine including a perfectly matched opacity alpha map for the stained glass.

You don't have to shadow map the entire map but you could create a ray traced shadow say for a tree and if it does not match you can use PhotoShop to correct the balance.

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Rayne
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Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Design Process

Postby Rayne » Wed Jun 19, 2013 8:00 pm

So, layout?

c-beams
Posts: 3
Joined: Sat Nov 10, 2012 3:42 pm

Re: Design Process

Postby c-beams » Wed Jun 19, 2013 8:55 pm

hello i agree to give you one of my layouts if you want

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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: Design Process

Postby ValkoVer » Wed Jun 19, 2013 11:45 pm

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VIRUS


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