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playing with q3map2 - Custom Map Makers
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playing with q3map2

General mapping discussions
User avatar
gsigms
Posts: 102
Joined: Thu Aug 18, 2011 11:24 am
Location: London, UK

playing with q3map2

Postby gsigms » Tue Aug 23, 2011 11:02 pm

Attachments
shot0061.jpg
modified showtriss
shot0059.jpg
unmodified showtriss
shot0058.jpg
unmodified

User avatar
johnnyenglish
Space cake
Posts: 898
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: playing with q3map2

Postby johnnyenglish » Wed Aug 24, 2011 4:01 am

I'm going to ask the obvious questions now.

Why might this be better than using a light entity?

Do you still need that shader listed in your shaders file afterwards?

User avatar
gsigms
Posts: 102
Joined: Thu Aug 18, 2011 11:24 am
Location: London, UK

Re: playing with q3map2

Postby gsigms » Wed Aug 24, 2011 8:22 am


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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: playing with q3map2

Postby xandaxs » Wed Aug 24, 2011 9:30 am

That's good for jump maps, I've tons of light entities already and I've to click 1 by 1 ....
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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HappyDay
Posts: 60
Joined: Sun Aug 21, 2011 9:33 am
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Re: playing with q3map2

Postby HappyDay » Wed Aug 24, 2011 10:36 am

I've used brushes like this in HappyWorldJumps but I wouldn't use it again. Some guys have reported issues with mitsu's build where the brushes are not invisible.
Have a happy day! :)

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gsigms
Posts: 102
Joined: Thu Aug 18, 2011 11:24 am
Location: London, UK

Re: playing with q3map2

Postby gsigms » Wed Aug 24, 2011 10:53 am


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Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
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Re: playing with q3map2

Postby Rylius » Wed Aug 24, 2011 12:57 pm

Uh...
surfaceparm nodraw? lol
And please rename the strip surfaceparm to q3map_strip since surfaceparms are game related

User avatar
gsigms
Posts: 102
Joined: Thu Aug 18, 2011 11:24 am
Location: London, UK

Re: playing with q3map2

Postby gsigms » Wed Aug 24, 2011 7:26 pm


User avatar
Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
Contact:

Re: playing with q3map2

Postby Rylius » Wed Aug 24, 2011 7:38 pm

Now that's bullshit - maybe we should change that?

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Delirium
Posts: 366
Joined: Sat Aug 27, 2011 8:37 am
Location: Auckland, New Zealand

Re: playing with q3map2

Postby Delirium » Sat Aug 27, 2011 8:51 am

Lol who is this guy? and ry is correct about surfaceparm. looks legit. i wouldnt use it though. seeming lights are stripped from bsp too. adds for shader parameters though. good job
Image


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