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UJ/CMM 2012 Jumpmapping Contest

Everything relating to mapping competitions
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gsigms
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Re: UJ/CMM 2012 Jumpmapping Contest

Postby gsigms » Sat Jan 07, 2012 1:14 pm

Rayne wrote:
gsigms wrote:I hope we ll see plenty CMM mappers participate :)

It might be a good opportunity for frag mappers to try jump mapping.

That is a bit of a problem. Frag mappers like me can't jump, and since rules forbid testing by a 3'rd party...it would not play well.


if you calibrate by yourself you will actually get something good cause it will be homogeneous, there will probably be overjumps, but even the hardest maps are not always perfectly calibrated, but it is far better than maps with hellish, easy jumps mixed.

and even if pro wanabees scream like little girls about overjumps they are actually happy to brag about their skills... make a pro map, only pros will like it. make an easy one, beginners can do it, and pro can show off, everyone is happy...
nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too. :D :D :D :D

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xandaxs
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Re: UJ/CMM 2012 Jumpmapping Contest

Postby xandaxs » Sat Jan 07, 2012 1:44 pm

last time I checked ut4_azurea wasn't that easy..
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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gsigms
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Re: UJ/CMM 2012 Jumpmapping Contest

Postby gsigms » Sat Jan 07, 2012 2:06 pm

xandaxs wrote:last time I checked ut4_azurea wasn't that easy..


out of topic but:
true it is not an easy map but it is calibrated by ourselves and not according to testers, and even if for example, good jumpers can no grab j6, we recalibrated it only to what SettinG or I can pass.

point is, i believe one should jump map what he can pass or have one tester to have something homogeneous.
nemNEMnem wrote:yeah, not like ur avatar, gsigms, i find ur ones is difficult to masturbate, too. :D :D :D :D

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xandaxs
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Re: UJ/CMM 2012 Jumpmapping Contest

Postby xandaxs » Sat Jan 07, 2012 2:08 pm

Indeed
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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xandaxs
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Re: UJ/CMM 2012 Jumpmapping Contest

Postby xandaxs » Sat Jan 07, 2012 10:02 pm

xandaxs wrote:yay!! :D

Before the contest starts I think it'd be nice if t he CMM made a couple tutorials:
- How to make fancy water
- How to make bump and normal maps work in-game
- How to make terrain in GTK Valkover linked me to a vid showing it

I could use the 3 of them, but im sure lots of other people could use it too.
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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DagF
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Re: UJ/CMM 2012 Jumpmapping Contest

Postby DagF » Sun Jan 08, 2012 9:46 am

One tips id like to give: go download the mesurements.def file. It is very helpfull! It contains mesurements for how far a player can jump and any other player relevant mesurement i can think of :)
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KroniK
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Location: Fairbanks, Alaska, USA

Re: UJ/CMM 2012 Jumpmapping Contest

Postby KroniK » Sun Jan 08, 2012 9:06 pm

DagF wrote:One tips id like to give: go download the mesurements.def file. It is very helpfull! It contains mesurements for how far a player can jump and any other player relevant mesurement i can think of :)


Link Please???
"I still miss my ex girlfriend, but my aim is improving."

Markinho
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Re: UJ/CMM 2012 Jumpmapping Contest

Postby Markinho » Sun Jan 08, 2012 9:13 pm

DagF wrote:It contains mesurements for how far a player can jump

I doubt :p

By the way: http://www.urbanterror.info/forums/topi ... esurements
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xandaxs
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Re: UJ/CMM 2012 Jumpmapping Contest

Postby xandaxs » Sun Jan 08, 2012 9:17 pm

KroniK wrote:
DagF wrote:One tips id like to give: go download the mesurements.def file. It is very helpfull! It contains mesurements for how far a player can jump and any other player relevant mesurement i can think of :)


Link Please???


http://www.urbanterror.info/forums/topi ... ign-links/

Urban Terror Specific Tools & Info >> Jump Distances + Measurement Entities
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

Markinho
Posts: 109
Joined: Thu Nov 03, 2011 10:56 pm
Contact:

Re: UJ/CMM 2012 Jumpmapping Contest

Postby Markinho » Sun Jan 08, 2012 9:20 pm

That's outdated, urt.net is down
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