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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

UrtJumpers - CMM Jump mapping - Progress report

Everything relating to mapping competitions
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johnnyenglish
Space cake
Posts: 893
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: UrtJumpers - CMM Jump mapping - Progress report

Postby johnnyenglish » Sat Feb 04, 2012 10:07 am

More pictures

shot0168.jpg

shot0170.jpg

shot0169.jpg

Drezil
Posts: 28
Joined: Thu Dec 08, 2011 3:35 pm

Re: UrtJumpers - CMM Jump mapping - Progress report

Postby Drezil » Sat Feb 04, 2012 11:11 am

looking good!

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HappyDay
Posts: 60
Joined: Sun Aug 21, 2011 9:33 am
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Re: UrtJumpers - CMM Jump mapping - Progress report

Postby HappyDay » Sat Feb 04, 2012 11:31 am

Yep, looks nice, very detailed. But I think you spent too much tris on those "mountains". You could definately get nicer mountains with less tris.
Have a happy day! :)

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johnnyenglish
Space cake
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: UrtJumpers - CMM Jump mapping - Progress report

Postby johnnyenglish » Sat Feb 04, 2012 11:35 am

You might be right there happyday, I think I can do it with 1 mountain model and a couple of brushes -- looks nice though

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xandaxs
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Location: Oeiras, Portugal
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Re: UrtJumpers - CMM Jump mapping - Progress report

Postby xandaxs » Sun Feb 05, 2012 12:44 am

Omg, that ship *_*
(how big is the pk3?) :P
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: UrtJumpers - CMM Jump mapping - Progress report

Postby johnnyenglish » Sun Feb 05, 2012 5:24 am

jump_ft.jpg

jump_rt.jpg


env skybox images -- not models in the map - If its painted on the sky it doesn't cost a thing

See this topic for more information

How to make a sky with 3dsmax

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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: UrtJumpers - CMM Jump mapping - Progress report

Postby xandaxs » Sun Feb 05, 2012 11:21 am

i know i know :D
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
Space cake
Posts: 893
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: UrtJumpers - CMM Jump mapping - Progress report

Postby johnnyenglish » Sun Feb 05, 2012 12:52 pm



Jump 1 area almost finished

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xandaxs
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Location: Oeiras, Portugal
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Re: UrtJumpers - CMM Jump mapping - Progress report

Postby xandaxs » Sun Feb 05, 2012 1:18 pm

looks like it'll be easy to overjump :P
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

User avatar
johnnyenglish
Space cake
Posts: 893
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: UrtJumpers - CMM Jump mapping - Progress report

Postby johnnyenglish » Thu Feb 09, 2012 8:15 am

Those first jumps are really easy to overjump, especially the top 2 rows that have a curved shape which force you to speed up, it's part of the jump.

Anyway, I made a video of the progress so far - I've made 21 jumps in total in 6 areas - this video shows the spawnroom, noclip into the secret room and then backwards from the first oasis jump.



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