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Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Thu Feb 09, 2012 3:08 pm
by xandaxs
Nice environment
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Thu Feb 09, 2012 4:12 pm
by HappyDay
So many caves. Why not add a jump on the sea? Maybe from one ship to another? Maybe after the competition, if you feel like you've got enough jumps already.
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Fri Feb 10, 2012 5:14 am
by johnnyenglish
Well there are 6 different areas and the first area is jumping over the water
The second is jumping down towards the cave areas
Third is actually inside the caves
Forth jumps are the oasis where you leave the caves
Fifth jumps are upwards using beams
The final jumps are over water wheels in the town
I've spent most of my time making the cave sections so I tend to video those most of all.
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Mon Feb 13, 2012 8:50 am
by johnnyenglish
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Mon Feb 13, 2012 9:52 am
by xandaxs
Looks too unreal
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Mon Feb 13, 2012 10:01 am
by KroniK
xandaxs wrote:Looks too unreal
I think thats the point
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Mon Feb 13, 2012 1:44 pm
by DagF
I think we have figured out where NulL gets his mushroom
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Mon Feb 13, 2012 2:48 pm
by gsigms
jumping on top of mushrooms ?
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Mon Feb 13, 2012 3:35 pm
by johnnyenglish
Just like something nobody will ever notice kind of model really.
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Mon Feb 13, 2012 6:27 pm
by xandaxs
cool