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Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Sat Feb 02, 2013 11:47 am
by xandaxs
test test test
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Sun Feb 03, 2013 11:04 am
by johnnyenglish
You ran off yesterday before I could ask you to do a final run through -- so I released it today.
There's a couple of minor texture alignment things I've noticed this morning and a bit of an fps issue in a couple of places but nothing that makes me want to spend another 40 hours on a final compile...
Running the map on CMM server this week, feel free to test it out - I'm done with it now, enjoyed making it but want to make a harder map.
/connect
www.custommapmakers.org:27961Best time I've seen so far is around 7 minutes and that was xandaxs, it takes me about 30 minutes on a good day.
Cheers John
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Sun Feb 03, 2013 1:23 pm
by xandaxs
I've made it in 6 (:
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Sun Feb 03, 2013 1:26 pm
by pickles
Show off
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Sun Feb 03, 2013 7:40 pm
by xandaxs
I had some feedback but I guess it won't really matter now since you don't want to work on it anymore..
Gj still, it's a nice map.
For some reason I'm having massive fps drops on the balance beams jump.
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Mon Oct 28, 2013 11:42 pm
by skuzzzz
Holy sh%#, Johnny can map...
Even your step by step presentation was superb. Wow. Incredible.
Re: UrtJumpers - CMM Jump mapping - Progress report
Posted: Tue Oct 29, 2013 9:49 am
by xandaxs
Almost everyone at CMM can map... But for references, the best in CMM (my opinion) are definitely Johnny, Happy, Raine and vulture
If you want to learn anything... They know it!