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Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Sat Feb 02, 2013 11:47 am
by xandaxs
test test test :D

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Sun Feb 03, 2013 11:04 am
by johnnyenglish
You ran off yesterday before I could ask you to do a final run through -- so I released it today.

There's a couple of minor texture alignment things I've noticed this morning and a bit of an fps issue in a couple of places but nothing that makes me want to spend another 40 hours on a final compile...

Running the map on CMM server this week, feel free to test it out - I'm done with it now, enjoyed making it but want to make a harder map.

/connect www.custommapmakers.org:27961

Best time I've seen so far is around 7 minutes and that was xandaxs, it takes me about 30 minutes on a good day.

Cheers John

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Sun Feb 03, 2013 1:23 pm
by xandaxs
I've made it in 6 (:

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Sun Feb 03, 2013 1:26 pm
by pickles
Show off :D

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Sun Feb 03, 2013 7:40 pm
by xandaxs
I had some feedback but I guess it won't really matter now since you don't want to work on it anymore..
Gj still, it's a nice map.

For some reason I'm having massive fps drops on the balance beams jump.

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Mon Oct 28, 2013 11:42 pm
by skuzzzz
Holy sh%#, Johnny can map...

Even your step by step presentation was superb. Wow. Incredible.

Re: UrtJumpers - CMM Jump mapping - Progress report

Posted: Tue Oct 29, 2013 9:49 am
by xandaxs
Almost everyone at CMM can map... But for references, the best in CMM (my opinion) are definitely Johnny, Happy, Raine and vulture ;)

If you want to learn anything... They know it!