DagF wrote:We were hoping to recruite new mappers with this comp.
To map for what. An ancient engine? Look at the game, there's hardly any new players, and if old ones wanted to learn to map they would by now.
If FS team isn't hoping to recruit new mappers or even supporting them properly, why should you.
3;rd party developers have never been listened to or even wanted for that matter, you guys are wasting your time.
It's time to move on, and explore other engines. This place is called custom map makers, not custom UrT map makers.
Expand your horizons, cryengine, unreal engine, source, unity, there's a lot of better and properly supported development kits and engines out there.
Get Del back, split the site up into forums, shove this UrT antique into it's own sub section and add new ones for other engines.
Trust me, moving to another engine is easier than it seems, source engine has hundreds of tutorials and there's a lot of skilled people that work with it who are willing to help.
Get Del to get in touch with Gavin, he can try to get you guys to develop for Overdose.
How can you even compare this pile of boring rubbish:
With this custom map for CS:GO