Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

CMM Design a Map Competition

Everything relating to mapping competitions
User avatar
superMarth
Posts: 14
Joined: Sun Jan 05, 2014 1:35 am
Location: VR, Italy

Re: CMM Design a Map Competition

Postby superMarth » Fri Jan 17, 2014 12:39 pm

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Fleuv 1 was better ç__ç

By the way: congratulation to Falling Angels Clan! Look forward to work with them and to provide at the community the best map possible!
<@superMarth> so basically we have to do all the map in a yacht right?
<wily> are you suggesting we kick it to a yacht and dev from there? absolutely
<wily> best plan I've heard ever

User avatar
wily
Posts: 20
Joined: Thu Dec 05, 2013 11:30 pm
Location: Austin, TX

Re: CMM Design a Map Competition

Postby wily » Sat Jan 18, 2014 7:21 pm

Thanks for the props. :)

User avatar
Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: CMM Design a Map Competition

Postby Rayne » Sat Jan 18, 2014 7:25 pm

Like i said in the IRC last night, if you plan on bump/normal mapping it, count on me. it's the least i can do.

User avatar
banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: CMM Design a Map Competition

Postby banksy » Sun Jan 19, 2014 2:14 am

Count me in!
Image

User avatar
wily
Posts: 20
Joined: Thu Dec 05, 2013 11:30 pm
Location: Austin, TX

Re: CMM Design a Map Competition

Postby wily » Tue Jan 28, 2014 7:18 pm


Bin
Posts: 16
Joined: Thu Dec 05, 2013 1:36 am

Re: CMM Design a Map Competition

Postby Bin » Wed Feb 26, 2014 8:34 pm

Hey Gang: Can I get a brief status update?

I have spent several days designing terrain and grasses for the skybox render in Terragen 2. I hope you all like what I have in mind for consideration for this map. No teasers yet, but if you want something to look at lemme know. I have some render time available this weekend.

Bin

Bin
Posts: 16
Joined: Thu Dec 05, 2013 1:36 am

Re: CMM Design a Map Competition

Postby Bin » Thu Feb 27, 2014 4:36 am

For your review...

Image
Last edited by Bin on Fri Feb 28, 2014 4:06 pm, edited 1 time in total.

User avatar
banksy
Posts: 196
Joined: Wed Mar 07, 2012 11:10 am
Location: Australia

Re: CMM Design a Map Competition

Postby banksy » Thu Feb 27, 2014 6:47 am

Very nicely done :)
Image

Bin
Posts: 16
Joined: Thu Dec 05, 2013 1:36 am

Re: CMM Design a Map Competition

Postby Bin » Fri Feb 28, 2014 4:05 pm

Thank you Banksy!

Any special requests? I will see what I can do.

Easy stuff to add: clouds (any kind incl. volumetric) piles of rocks, water.

Here is another panel:

Image

User avatar
Iye
Posts: 22
Joined: Wed Aug 21, 2013 5:12 pm
Location: Germany
Contact:

Re: CMM Design a Map Competition

Postby Iye » Mon Mar 03, 2014 11:47 am

this is urt? xD
looks awesome.
how long did it take to render that?
and btw... how about performance drain in urt?
i recentlg realised that somestuff needs alot of power, because my gfx card died and im currently running on a intel HD 3300 or something like that
Sorry for my bad spelling - I am still asleep. :)

|=| Iye's UrT Addon |=| Firefox Personas |=| Maps |=|
Image


Return to “Competitions”

Who is online

Users browsing this forum: No registered users and 1 guest

cron