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It's over

Forum about the Custom Map Makers skeet shoot 2011 map
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johnnyenglish
Space cake
Posts: 892
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

It's over

Postby johnnyenglish » Mon Sep 19, 2011 2:04 pm

CXO winning skeetshoot 2011



Better make a harder one next time :lol:

MajkiFajki

Re: It's over

Postby MajkiFajki » Mon Sep 19, 2011 2:07 pm

The Cup stays in Poland.


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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: It's over

Postby ValkoVer » Mon Sep 19, 2011 2:11 pm

:roll:

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: It's over

Postby xandaxs » Mon Sep 19, 2011 5:41 pm

2nd place went to a guy from my clan, Maku,....
He won the trials, and he could have beaten cxo imo...
But he played bad on the finals :/
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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pickles
Site Admin
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Location: In the caulk box

Re: It's over

Postby pickles » Mon Sep 19, 2011 5:55 pm

I said to Johnny about halfway through that cXo was going to get about 160, but I think he is actually capable of 180 if he put his mind to it. He is very good and looks natural when he's playing.

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johnnyenglish
Space cake
Posts: 892
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: It's over

Postby johnnyenglish » Mon Sep 19, 2011 6:03 pm

cxo was probably the first person on the server when skeet opened, he also had exactly the right tactics, shooting from the right hand side gives the biggest range of targets and the longest flight.

Also, he did the right thing in not going to the ammo rooms first, it's best to fire off a couple of clips then visit the room while reloading.

We watched Maku and were wishing him on, at one point he looked like he could nail it, I'd like to see him without the nerves.

Same applied to dreamin who stormed at first but dropped off towards the end.

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xandaxs
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: It's over

Postby xandaxs » Mon Sep 19, 2011 7:15 pm

It was maku's 1st SST, so its not bad at all for a "newcomer"
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: It's over

Postby RedSnappa » Fri Sep 23, 2011 10:36 pm

I tried this on the practice server with PSG. I only got 7 kills in 10 minutes. I think a separate competition for PSG would be nice.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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johnnyenglish
Space cake
Posts: 892
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: It's over

Postby johnnyenglish » Sat Sep 24, 2011 4:47 am

lol - 7

You should suggest the psg idea to one of the leagues but you'd need to make another map coz the 2011 version is probably too fast.

btw - I think the max I ever scored with an m4 was about 7 in 10 minutes.

I've started work on the 2012 map - I'll be looking for secret testers so drop me a PM if you want in.

RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Re: It's over

Postby RedSnappa » Mon Sep 26, 2011 9:54 pm

The only thing I recommend is to add some skeets that fly perpendicular to the players. I don't know of a way to make them worth more points, but they should be worth 2-3 points as they would be harder to hit.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem


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