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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Various Models Needed!

Ask for custom models, textures and shaders here!
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Location: In the caulk box

Re: Various Models Needed!

Postby pickles » Wed Oct 26, 2011 5:55 am

Can you find a better picture of the town hall?

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Location: Oeiras, Portugal

Re: Various Models Needed!

Postby xandaxs » Wed Oct 26, 2011 6:22 am

I find it funny that the only posts he made was on this topic, a request...
He didn't even introduce himself first... :/
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya


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Re: Various Models Needed!

Postby Runamok » Wed Oct 26, 2011 8:01 am

give him a day or two, maybe he might :)

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Re: Various Models Needed!

Postby Lunaxe » Wed Oct 26, 2011 4:58 pm

Thank you Rayne, i didnt actually know it just rendered the outside! Flickering textures though... definitely familiar with those haha :P And Pickles, heres some straight off of Google-
Front and front/side
and a side view
As for the back, its not going to be visible in game anyways.
Xandaxs, yea im sorry man, definitely a bit backwards... hopefully ive redeemed myself though. Thanks for believing the best Runamok (nice pic btw)

Edit: Well, i finished an initial version of the observatory in about an hour, which includes learning Misfit 3D, so here are some screenshots of it ingame.
1st Shot

2nd Shot, compare to actual thing from the movie
Care to see some of my work? http://www.youtube.com/user/xxlunaxexx

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