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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

taking texture requests.

Ask for custom models, textures and shaders here!
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Rayne
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taking texture requests.

Postby Rayne » Tue Dec 13, 2011 11:38 pm

OK I'm working on a new texture pack so if you have some special requests or maybe you have a texture you couldn't get to work leave me a message here and I'll see what i can do about it.

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xandaxs
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Location: Oeiras, Portugal
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Re: taking texture requests.

Postby xandaxs » Wed Dec 14, 2011 12:25 am

A good white/yellowish texture that can be used as a lamp's glass
A grunge yellow/brown style wall (like the ones in Tunis, etc - but better)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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v3nd3tta
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Re: taking texture requests.

Postby v3nd3tta » Wed Dec 14, 2011 1:32 am

some (please a lot of) complete wall sets, lower border, repeating tile and roof border... also with some decals and stuff... can you do that for me?
I don't just want the simple brick texture or such things... or I could apply decals manually, but yeah ^^ always nicer to use.
Homepage | YouTube | Hazewood Security
Steam: v3nd3tta`` | Twitter: v3nd3tta1337

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johnnyenglish
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Re: taking texture requests.

Postby johnnyenglish » Wed Dec 14, 2011 5:33 am

Door and windows are always in demand.
Metals of all kinds from brushed alloy to rusty
Interior, wallpapers and paint
Grass, grass blades for edges
Decals of any kind

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KroniK
Posts: 168
Joined: Tue Dec 06, 2011 9:44 pm
Location: Fairbanks, Alaska, USA

Re: taking texture requests.

Postby KroniK » Wed Dec 14, 2011 5:39 am

v3nd3tta wrote:some (please a lot of) complete wall sets, lower border, repeating tile and roof border... also with some decals and stuff... can you do that for me?
I don't just want the simple brick texture or such things... or I could apply decals manually, but yeah ^^ always nicer to use.


^^Ditto^^

johnnyenglish wrote:Door and windows are always in demand.
Metals of all kinds from brushed alloy to rusty
Interior, wallpapers and paint
Grass, grass blades for edges
Decals of any kind


^^Ditto^^

Only other thing i would ask is good roof textures, shingles of varying types, and maybe a sheet metal roof or two.
"I still miss my ex girlfriend, but my aim is improving."

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Rayne
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Re: taking texture requests.

Postby Rayne » Wed Dec 14, 2011 4:29 pm

@ Xan, for lamp glass it's bets to use a simple single color 128x128 image. If you make it bright yellow or even white with bloom it will glow. Thus giving a more natural feeling. However i can make some engraved glass textures but you will almost certainly have to add and additive stage to the shader to make brighter areas glow.

@ V3nd3tta, i can do that, but keep in mind those with decals will have to be quite large and one will be enough to cover an entire wall.

@ John, Noted

@ Kronik, roofs are one of my priorities, we have very limited choice of roofs so i will devote a lot of time to those.

Texture pack is currently around 80 MB in size. Usually i reduce the size of my normal maps and save jpeg images as level 8 quality to make them smaller.
This time i will release everything at maximum size and quality so expect around 300+ MB download.

BTW it'sa bitch to find a decent texture website that allows redistribution of modified material so if anyone knows of one let me know.

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v3nd3tta
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Re: taking texture requests.

Postby v3nd3tta » Wed Dec 14, 2011 5:45 pm

300+ mb? got my 32 mbit connection since now almost 4 months :D
Homepage | YouTube | Hazewood Security
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xandaxs
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Re: taking texture requests.

Postby xandaxs » Wed Dec 14, 2011 5:51 pm

I can host a mirror for it, if you so wish it
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: taking texture requests.

Postby Rayne » Wed Dec 14, 2011 6:03 pm

v3nd3tta wrote:300+ mb? got my 32 mbit connection since now almost 4 months :D

And this is the part where i really hate you :D
Thanks Xan i got 2 download locations, i think it will be enough.

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xandaxs
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Location: Oeiras, Portugal
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Re: taking texture requests.

Postby xandaxs » Wed Dec 14, 2011 7:19 pm

Can you make a tileable "Do not Cross" texture?
Like those FBI tapes on a crime scene, I could use something like that.
(Kinda like what Delirium has in oaks)
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image


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