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Arcade machine models

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johnnyenglish
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Location: Nottingham, England

Arcade machine models

Postby johnnyenglish » Wed Dec 14, 2011 6:44 am

I have no idea why but I've started to make a set of arcade game models using genuine cabinet art and game screenshots.

So far I've started work on asteroids, donkey kong and pacman, all models were traced from actual machine plans so they should look good when they're finished, I'm still working on the images for these machines.

pacmanrender.jpg


asterrender.jpg


donkeykongrender.jpg


soacerender.jpg


mspacrender.jpg


Am taking requests for other games while I'm in the mood, I'll release all the models as a CMM resource.

PS. The screens are all seperate and can use a shader with video or animap, the asteroids console has a 10 second video included.
Last edited by johnnyenglish on Thu Dec 15, 2011 11:52 am, edited 6 times in total.

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xandaxs
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Location: Oeiras, Portugal
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Re: Arcade maching models

Postby xandaxs » Wed Dec 14, 2011 7:27 am

Make one of those casino pool tables (round at edges..)
--> A slot machine would also look cool :D
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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johnnyenglish
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Arcade maching models

Postby johnnyenglish » Wed Dec 14, 2011 8:55 am

Post a picture so I know what you mean.


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xandaxs
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Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal
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Re: Arcade machine models

Postby xandaxs » Wed Dec 14, 2011 3:02 pm

[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

Image

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v3nd3tta
Posts: 80
Joined: Thu Aug 18, 2011 12:49 pm
Location: Germany
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Re: Arcade machine models

Postby v3nd3tta » Wed Dec 14, 2011 5:54 pm

"hau den lukas" (with proper "ding sound plz)
http://www.rentado.de/uploads/tx_txrentado/Lukas_klein.jpg
http://www.machpower.de/tl_files/machpower/Attraktionen/Klassische/Hau%20den%20Lukas/Hau%20den%20Lukas%201.jpg

(would be a nice attraction on your map, if you press ctrl and stand on the thing an door goes down for half a second and you come into the trigger push below it ;) )


and of course, one of these
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Steam: v3nd3tta`` | Twitter: v3nd3tta1337

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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: Arcade machine models

Postby ValkoVer » Wed Dec 14, 2011 7:45 pm

You stole my idea :> Nice models

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: Arcade machine models

Postby flajeen » Wed Dec 14, 2011 10:54 pm

That's perfect for the bowling map I was making some time ago, it's time to pick it up again!

Will you make the screens RoQ videos?
Image

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johnnyenglish
Space cake
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Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Arcade machine models

Postby johnnyenglish » Thu Dec 15, 2011 7:09 am

I updated the first post with progress, I've finished pacman and donkeykong, still adding details to asteroids and space invaders and will start on your other ideas today.

I'll include 3 different shaders for the screens of each model, one with a static illuminated screen, one with a 4 frame animation and also a version which uses a roq video, the problem with video is that you can only display one at a time, I tried to use videos for the consoles in the star trek map.

arcingame.jpg

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nemNEMnem
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Re: Arcade machine models

Postby nemNEMnem » Thu Dec 15, 2011 4:47 pm

hey, cool, gj, JE
for a big tree, you need a small axe.
--Bob Marley--


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