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Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Taking map object requests

Ask for custom models, textures and shaders here!
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King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany

Taking map object requests

Postby Rylius » Sat Apr 07, 2012 4:00 pm

I'll gladly do some models if anyone needs them - they'll be built from brushes and patch meshes though, so don't expect extreme details from me.
However they will fit in most maps perfectly since they're aligned on the grid and I'll include accurate clip brushes too

So if you need some trash cans, windows, tables, boats or whatever smaller things you might want to include in your map, just let me know!
Reference screenshots appreciated, textures will probably mostly be from cgtextures.com unless you provide me with other ones :)

Have some things done by me:
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

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Posts: 271
Joined: Sat Aug 20, 2011 11:11 am
Location: Germany

Re: Taking map object requests

Postby nemNEMnem » Mon Apr 16, 2012 5:48 pm

Your (brunnen??? :lol: ) wishing well is very nice, but more for medieval-maps, could you create another one, just more modern?

like this one:
for a big tree, you need a small axe.
--Bob Marley--

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