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Button-jumping

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Fleuv
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Joined: Sat Sep 03, 2011 3:12 pm
Location: Netherlands
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Button-jumping

Postby Fleuv » Mon Oct 31, 2011 10:38 pm

jumping like this!

Button Jumping:

In this mode it all goes about jumping and tactical moving. You can create a new jump path, what will be possible to finish. But that action can also end up in deleting a possible path. Like you can see in the example movie, timing is very important as well if lifting is needed, after activating a button.

You can make this like one button within a spawn. Or more than one like I did in the movie. (btw the tudorwindow is the end lol). I'm a noob jump map maker I keep it more with the real things. So jump map makers here's a idea.

Gr,

Fleuv
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xandaxs
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Re: Button-jumping

Postby xandaxs » Mon Oct 31, 2011 11:12 pm

looks annoying :/
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya

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bludshot
Posts: 111
Joined: Fri Sep 23, 2011 12:12 am

Re: Button-jumping

Postby bludshot » Tue Nov 01, 2011 2:22 am

I think its cool. I've had similar ideas (and we've seen similar ideas in team-play Jupiter for example). You can make puzzles and things sort of like Portal. To be done really well though you probably need the objective to be more clear (like buttons with icons etc)

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Fleuv
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Re: Button-jumping

Postby Fleuv » Mon Nov 07, 2011 9:06 pm

@bludshot you mean like a jump map with a theme, like buttons are red, func_door plateau's are green, the end of the jump is marked with a flag.

But I did a quick jump map thing *very ugly, though..
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