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The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

Need new forum sections

For all your great and interesting ideas
RedSnappa
Posts: 323
Joined: Sun Aug 21, 2011 12:10 pm
Location: North Carolina (USA)

Need new forum sections

Postby RedSnappa » Thu Nov 17, 2011 2:14 pm

Map releases:
Release Candidates - Release Candidate versions of your map

Tips, tricks and general mapping support:
Lighting - Having a problem with lighting
Bot Support - For all issues related to AAS files and bot support
Blender - For all topics related to using or installing blender

I would perhaps add a sticky about making levelshots (loading screens), but I think this is covered well enough on the main Urban Terror site.
[LCDLC]Snappa
LCDLC Mapmaking Dept.
Maps finished: Hellhouse, Sorry, Worrior 1-20
Maps modded: CubeOrigin
Maps in release candidate: Blockforts, Cannons 1, Hotzone, Icecastle
Maps in beta: Arctica, Cannons 2, Cerulean-River, Igloo, Skygarden, Spacestation
Maps in alpha: Merlin, Totem

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Rylius
King wiki
Posts: 232
Joined: Wed Aug 17, 2011 8:14 pm
Location: Germany
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Re: Need new forum sections

Postby Rylius » Thu Nov 17, 2011 2:40 pm

I don't agree with Blender, we're a mapping community, not a modelling tool support forum. We do have a Wiki section with a couple of Blender articles though. We also happen to have a modelling section.

Thoughts?
Rain - Blog - deviantArt
<Delirium> I did like a reverse jizz
<Delirium> in my pants
<Delirium> my jeans went into my sack
<Delirium> through my dick

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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: Need new forum sections

Postby Rayne » Thu Nov 17, 2011 3:19 pm

First of all there is a "final" section under map releases, to create yet another section with exactly the same purpose is a waste of time.
Problems with lighting...hmmm. If you use entities things are pretty much straight forward, if you use light emitting shaders then there a section for that already exists.
Bot support, since bots aren't supported fully by the game, dedicating an entire section to something that was discussed on UrT forum so many times in so many topics is yet another waste of time.
Will bots be included in next release of UrT is still uncertain, but what we do know for sure is that FS team will not work on improving them.
If i add a section dedicated to blender then i have to add a section dedicated to every other piece of 3D modeling software.
Besides why would you even want to use blender when you can use a proper modeling software like max for free.

And last. A sticky on how to make a level shot? OK i will be blunt, if you managed to build and entire map and you don't know how to make a level shot just by looking at the level shots from the official map pack then i don't want to even hear about your map let alone play it.

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johnnyenglish
Space cake
Posts: 895
Joined: Wed Aug 17, 2011 9:23 am
Location: Nottingham, England

Re: Need new forum sections

Postby johnnyenglish » Thu Nov 17, 2011 3:34 pm

As Rylius pointed out, those are topics for the Wiki which is the repository for our knowledge, there's not a massive amount there yet but give it a couple of years.

If you feel you can contribute to the wiki, feel free to let us know and you'll be added to the list of wiki editors.


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