Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

CMM logo

For all your great and interesting ideas
User avatar
Posts: 276
Joined: Thu Aug 18, 2011 8:40 am
Location: Norway

Re: CMM logo

Postby DagF » Fri Nov 11, 2011 5:04 pm

Right. This will proberly be the last thing i will say about the logo.

I asked a friend of mine who got a god hang of things like this and who is not in the mapping community what he tought could be a good logo for us. He have had to stick out with my mapping talking for the past years so he got the hang of what i was asking for.

He came up with this idea. I have had to make it myselfe so it could be done better:


I whanted to see what it would look like with caulk so:


User avatar
Posts: 959
Joined: Wed Aug 17, 2011 5:22 pm
Location: Oeiras, Portugal

Re: CMM logo

Postby xandaxs » Fri Nov 11, 2011 6:06 pm

Font and colors are hurting my eyes O_O
[12:25] <JohnnyEnglish> morning Nounou
[12:25] <JohnnyEnglish> wotcha doing?
[12:25] <Nounou> hello
[12:26] <Nounou> nothing much, i've nothing to do at work so
[12:26] <Nounou> modeling woman
[12:26] <JohnnyEnglish> woo
[12:26] <JohnnyEnglish> real women?
[12:26] <Nounou> realistic yes, on maya


Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: CMM logo

Postby flajeen » Fri Nov 11, 2011 6:21 pm

xandaxs wrote:Font and colors are hurting my eyes O_O


Posts: 111
Joined: Fri Sep 23, 2011 12:12 am

Re: CMM logo

Postby bludshot » Fri Nov 11, 2011 8:28 pm

lol, well, it's a funny retro one I guess

Return to “Suggestions and ideas”

Who is online

Users browsing this forum: No registered users and 3 guests