Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

CMM logo

For all your great and interesting ideas
flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: CMM logo

Postby flajeen » Sun Nov 06, 2011 5:27 pm

Image

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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: CMM logo

Postby Rayne » Sun Nov 06, 2011 5:31 pm

No offense but that's....bad.
Plus C.M.M. slogan is "i map therefore i am" not "we map it, you play it"

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: CMM logo

Postby flajeen » Sun Nov 06, 2011 5:38 pm

yeah remembered it when i finished it and didnt bother changing it.

the grid idea its not bad at all.
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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: CMM logo

Postby Rayne » Sun Nov 06, 2011 5:45 pm

flajeen wrote:yeah remembered it when i finished it and didnt bother changing it.

the grid idea its not bad at all.

The grid withing text is the only good thing. Conceptually, execution not so much. Font is boring and making it flat just makes it look even more dull than it is.
Add depth, chose an interesting font, you got a base but it needs more work.

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ValkoVer
Posts: 176
Joined: Mon Aug 22, 2011 11:01 am
Location: Poland

Re: CMM logo

Postby ValkoVer » Sun Nov 06, 2011 6:31 pm

flajeen, Rayne won't accept any logo unless you bake it in modelling software :mrgreen:

flajeen
Posts: 289
Joined: Wed Aug 17, 2011 7:13 pm
Location: Évora, Portugal

Re: CMM logo

Postby flajeen » Sun Nov 06, 2011 7:48 pm

well it is bad. needs a lot of work.
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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: CMM logo

Postby Rayne » Sun Nov 06, 2011 7:58 pm

ValkoVer wrote:flajeen, Rayne won't accept any logo unless you bake it in modelling software :mrgreen:

Someone has his sarcasm hat on :P
I'm not asking for a 3D model just cause i posted a WiP screenshot of one.
I didn't say his concept was bad, just execution. It needs more work and he's well aware of it.
I'm looking forward ti seeing in which direction will he take his logo.

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theRipper
Posts: 223
Joined: Tue Aug 30, 2011 1:57 pm
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Re: CMM logo

Postby theRipper » Sun Nov 06, 2011 8:01 pm

cmmlogo.gif


ill make a symbol soon. something easily identifiable without actually having to read it. although i still think the bold CMM is symbol enough
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Rayne
Site Admin
Posts: 624
Joined: Wed Aug 17, 2011 5:22 pm

Re: CMM logo

Postby Rayne » Sun Nov 06, 2011 8:19 pm

Looks nice Ripper, set the grid to color dodge or just duplicate the grid layer to make it more visible and add a mask that fades the grid out at the lower half.

Markinho
Posts: 109
Joined: Thu Nov 03, 2011 10:56 pm
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Re: CMM logo

Postby Markinho » Sun Nov 06, 2011 8:28 pm

Meh

Image
Last edited by Markinho on Sun Nov 06, 2011 9:04 pm, edited 1 time in total.
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