Welcome to CMM

The CMM forum software was recently upgraded, some things may have changed and some things may be broken or not working. Please let me know by PM or on IRC if you have any problems using this forum.

Also, I've removed the skybox and shader links for now, the shader generator page was being abused and as we're moving towards a ue4 mapping base, they're redundant.

CMM logo

For all your great and interesting ideas
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theRipper
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Re: CMM logo

Postby theRipper » Sun Nov 06, 2011 8:57 pm

Rayne wrote:Looks nice Ripper, set the grid to color dodge or just duplicate the grid layer to make it more visible and add a mask that fades the grid out at the lower half.


ah so you want the white lines of the grid more visible and for them to get dimmer at the bottom?
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Rayne
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Re: CMM logo

Postby Rayne » Sun Nov 06, 2011 9:50 pm

Yeah, just add a gradient mask to them.

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Rayne
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Re: CMM logo

Postby Rayne » Sun Nov 06, 2011 10:15 pm

Image

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pickles
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Re: CMM logo

Postby pickles » Mon Nov 07, 2011 6:14 am

I like it Ripper

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theRipper
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Re: CMM logo

Postby theRipper » Mon Nov 07, 2011 3:29 pm

Image

?
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flajeen
Posts: 289
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Location: Évora, Portugal

Re: CMM logo

Postby flajeen » Mon Nov 07, 2011 4:58 pm

Looks cool, I'd remove the 2011.
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bludshot
Posts: 111
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Re: CMM logo

Postby bludshot » Mon Nov 07, 2011 9:55 pm

.
Last edited by bludshot on Thu Aug 02, 2012 5:23 am, edited 1 time in total.

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Delirium
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Re: CMM logo

Postby Delirium » Mon Nov 07, 2011 10:29 pm

I dont like the "I map therefore I am" phrase. it bugs me
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bludshot
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Re: CMM logo

Postby bludshot » Mon Nov 07, 2011 10:33 pm

.
Last edited by bludshot on Thu Aug 02, 2012 5:22 am, edited 1 time in total.

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Rayne
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Re: CMM logo

Postby Rayne » Mon Nov 07, 2011 11:10 pm

Well considering i made it in like 5 minutes i think it's pretty good.
And the phrase "i map therefore i am", stays.
If the banner/logo or whatever doesn't contains it, i won't accept it.


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